#include "cPlayer.h"


cPlayer::cPlayer(void)
{
	speed = 1.0f;
	falling = false;
	//health = 10;
}


cPlayer::~cPlayer(void)
{
}

void cPlayer::UpdateSpeed(){
	if(running){
		if(speed < 1.4f)speed += 0.0005;
	}
	else {
		speed = 1.0f;
	}
}

